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The Eternal Cylinder: La beta a son patch

En bêta fermée depuis le 4 mars dernier, le premier correctif de The Eternal Cylinder est disponible depuis quelques heures.

Le patch contient de nombreuses améliorations comme un tutoriel pour la gestion des Trebhums. Côté réglages disponibles, le motion blur (flou de mouvement) peut être activé et désactivé et l’axe-Y inversé peut être activé/désactivé entre autres choses.

Point intéressant, le keybinding sera facilité pour nos claviers en AZERTY avec une prise en charge automatique. Yeah !
Le jeu devrait planter moins et il ne sera plus possible de sauvegarder derrière la barrière rouge.

Enfin, de nombreuses zones où les joueurs restaient bloqués ont été corrigées et vous devriez moins passer à travers le sol.

Je vous laisse découvrir le patch notes en anglais plus bas.

Un temps prévue pour le 25 mars, la fin de la bêta fermée de The Eternal Cylinder à été repoussée au 8 avril prochain.

Patch note de The Eternal Cylinder

Improvements:

●Tutorial and help screens have been added to clarify the leadership mechanic

●Visual representation of the family and available slots has been added to the Trebhum adding/naming overlay.

●The player will be notified that more leadership is required when approaching an exhausted or trapped Trebhum when the Family is full.

●Tutorial and help screens have been added to clarify that Trebhums will always follow the players Trebhum.

●Subtitle font size has been increased.

Settings:

○Inverted Y-axis can be toggled on/off

○Look sensitivity slider has been added

○Motion blur can be toggled on/off

○High quality sky lighting toggle has been enabled

Upgrade pillars in the Upgrade Shrines have been moved to make the crystal dust behind them more accessible.

●Trebhum won’t take damage during cinematics anymore.

●Multiple improvements and optimizations have been made to increase stability117868334367[15:52]

Fixes:

●Several crashes have been fixed
●Keybindings will be automatically adjusted to accommodate international keyboard layouts, such as the AZERTY layout.
●The player is unable to spend resources on exhausted or trapped Trebhum when the Family is full.
●It is no longer possible to save outside of the red barrier
●Trebhum should no longer spawn behind barriers they are not supposed to be able tor each yet. (please note that that current fix greatly reduces the chance of this happening, but does not guarantee that it won’t happen)

●Players can no longer take damage during cinematics.

●PS4 controller compatibility has been fixed.If the player is experiencing sound being cut out when connecting the PS4 controller it is most likely caused by the system setting the controller as the Playback device.To resolve this; set the Playback to the preferred device, such as Speakers (Realtek High Definition Audio) or Headphone/Digital Output(Realtek High Definition Audio). If the player wishes to use the controller as the Playback device, a headset can be connected to the controller.

●Falling through the ground has been reduced, but not completely resolved.

●Several areas where players have been getting stuck have been addressed

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